Aaron Tang
e/ info(a)aarontang.net
aim/ aarontangdotnet
location/ boston area
Download simplified PDF resume
- Objective
- To generate a dynamic, curious, and inspirational experience with a diverse team of people to challenge and create some rocking kick-butt projects.
- Education
- 2005, Harvard Graduate School of Design,
GSD, Cambridge, MA
Master in Design Studies, MDesS, "Product Design in Architecture".
2004-2005 MIT Media Lab,
MAS, Cambridge, MA
Tangible Interfaces Studio, Smart Mobilities: Redesign of the Paris Bus system
- 2002, Rhode Island School of Design, RISD,
Providence, RI
Bachelor of Fine Arts, BFA, "Industrial Design".
2002, Japan: Old and New, an Architectural Tour, Japan,
Winter Study
Abroad.
Examined historical temples, shrines, architecture, and gardens in Ouda,
Kyoto, Seika University, Ise and Osaka.
2001, Massachusetts Institute of Technology, MIT
Cambridge, MA
MIT Agelab, part of a new design team to
develop innovative technologies promoting healthy, independent living
throughout the human lifespan for the aging community.
- Experience
-
2008, Litl, Boston, MA
Senior User Experience Designer.
2005-present, Creative Consultant
Inventions, ideas, products, user experiences, usability research, interactions, services, information visualizations, brands. Clients: Invivia, Microsoft, MIT MediaLab, MIT DesignLab, Pitti Uomo, RATP, Radiospire, Snif Labs, Siemens Medical, and various start-ups and independent inventors.
2004, Herbst Lazar Bell, Waltham, MA
Medical equipment and systems, consumer products, commercial goods, and usability research.
2003, Design Continuum, West Newton, MA
Industrial Design co-op: research, sketching, concept development, model making, CAD, and presentations. Projects: commercial/consumer goods, graphic applications, and GUI designs.
2003-present, TED Conference,
Monterey, CA
Assisting in production management in digital imaging and graphics.
2002, SONY Electronics, Park Ridge, NJ
Design Consultant: Advanced product development for Sony's forecasted future with a diverse team, "The DreamKids", creating brand experiences, business strategies, and meaningful services.
2001, ITEM New Product Development, Providence, RI
Design Intern: product ideas, strategy, business proposals, research, and brand lifestyle development.
2000, Sagoma Plastics, Biddeford, ME
Design Intern: GUI interface design, packaging innovation designs, product design, inventions, and manufacturing assembly assistant.
- Skills
- Strong background in drawing, quick sketcher
Highly developed knowledge in advancements of materials and technologies
Very well experienced in sculpture and model-making
Skilled in a wide range of shop tools/machines: Metal, Wood, Plastic, Foam
Curious problem solver, creator, and concept developer
Diverse knowledge in manufacturing techniques and engineering possibilities
Team driven attitude
Patience
- Awards & Publications
-
2007, "Best of CES" finalist, "UniCast"
2007, "Popular Mechanics" Editors Choice Award, "UniCast"
2005, CHI Conference, Interative Poster, "Sparks"
2004, "INNOVATIONS", magazine, "BikeBug"
2004, IDEA/IDSA Silver Award, Design Explorations, "BikeBug"
2002, "Marc Harrison Award" for Excellence in Design and Invention,
RISD
2001, "METROPOLIS" (December 2001) project article, "Pen-cell"
2001, "WIRED" (November 2001) project article, "Pen-cell"
1998, National Foundation for the Advancement In the Arts Award
(NFAA)
1998, National Scholastic Art and Writing Award
1998, Wichita Art Museum Award
1998, National Art Honor Society
1998, Arts Recognition and Talents Search Award (A.R.T.S)
1997, Marie Walsh Sharpe Art Foundation Scholar
- Other Publication Mentions
-
Engadget, Gizmodo, WeMakeMoneyNotArt, TheCoolHunter, JoshSpear, YesButNoButYes, Treehugger, Craftzine, MAKE magazine, LifeHacker, DailyDIY, BoingBoing, StyleHive, Neatorama, WackyInventions, BookofJoe, AmericanInventorSpot, Gearlog, MSNBC.com, BusinessWeek, Elle Quebec, PCMag, Metropolis, WIRED, GigaHz Mag, Concordia Report, Guinness Book of World Records, and much more.
- Computer Skills
- Solidworks, Freehand, Illustrator, Vellum, Photoshop, Imageready, Premiere, Dreamweaver, and working knowledge in
Alias Studio, Pro Engineer
- Extras
-
2008, Everyday Edisons TV show
2007, 1/100 worldwide artist selected for Converse Product(RED) awareness project.
2006, "American Inventor" reality TV series on ABC networks (Top15)
2006, Designverb.com, an online portal of design thoughts, finds, and inspirations.
2006-present, Volunteer worker at PopTech! Conference.
2006, Timbuk2 Artist Bag Charity Project.
2004-present, Volunteer worker at GEL Conference.(Good Experience Live)
2004-2006, Guest design critic at RISD.(NASA studio, Sophomore Foundations, and Senior Studio)
2005, Advisor to senior project thesis.(RISD)
2003-present, RISD portfolio reviewer.
- Interests & Hobbies
- Violin (13 yrs), Unicycle, Ultimate Frisbee, Singing, Tennis, Traveling, Fishing, Snow Sports, Camping, Drawing, Sculpture, Graphics, Games, Riddles, Puzzles, People, Technology, Food!!!
Recommendations upon request
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